About The Course

The next step to creating beautiful 3D modeling is learning Sub-D modeling. In order to create those impressive models you see in games, you need to know how to create a high poly model. This course teaches you the foundation you need to understand to tackle this very complex workflow. Follow along with the assignments and exercises and you will gain solid ground in this technique.

Course Overview

First you start with the basics, then you build your skills up from there.

  • Sub-Division Theory

    Learn how subdivision modeling works across all packages using the same theory. In the first part of the course you will learn the basic fundamentals of control loops and tessellation.

  • How You Model Dem Shapes

    In this fun set of exercises you will create some complex Sub-D forms to really help you get used to the tools and the technique.

  • Bonus Chapter

    In this extra section, learn a completely new and exciting workflow for creating high poly meshes in Zbrush by using a Boolean method which cuts the time of modeling in half!

Course curriculum

  1. 1
    • Introduction to Subdivision Modeling

    • How It Works

    • Sub-D on Curved Surfaces

    • Sub-D Tips and Tricks

    • Inside and Outside Corners

  2. 2
    • How You Model Dem Shapes?

    • Bracket Shape

    • Ball Joint Shape

    • Joining 2 Cylinders

    • Philips Screw Shape

    • Piston Shape

  3. 3
    • Assignment 1 Outline

    • Add Control Loops to Treasure Chest

  4. 4
    • Modeling Complex Objects Intro

    • Getting Started

    • Starting with Primitives

    • Combining Primitives

    • Modeling the Wings

    • Adding Control Loops

    • Adjusting Topology

    • Finishing Up

  5. 5
    • Assignment 2 Instructional Video

    • Model a Complex Object Submission

  6. 6
    • Modeling a Laser Thermometer

    • Setting up the Reference Planes

    • Blocking out the Basic Shape

    • Extruding the Back

    • Extruding the Front

    • Refining the Basic Shape

    • Extruding the Bottom

    • Cutting in the Details

    • Extruding the Laser

    • Creating the Creases

    • Modeling the Trigger

    • Screen Blocking

    • The Side Detail

    • The Buttons

    • The Front Holes

    • Separating the Handle

    • Modeling the Divot

    • Adding Control Loops

  7. 7
    • Zbrush Dynamesh Workflow

  8. 8
    • Assignment 3 Instructional Video

    • Create a Small Prop Submission

Requirements

  • Students are required to have completed the Editing Polygons course.

  • SKILLS LEVEL: Beginner

  • 3D Studio Max is required to complete the lessons.

  • The bonus chapter at the end requires Zbrush

Prerequisites

You must have completed the following course in order to understand and start this one.