About The Course

In this course you will gain a comprehensive understanding of the process of texturing for games. Learn the foundations of unwrapping, baking and texturing in substance painter. All you need is right here. Learn the proper and correct texturing procedures they are using in game studios.

Course Overview

First you start with the basics, then you build your skills up from there.

  • Start With The Basics

    Start with understanding the unwrapping process from a very basic level by unwrapping (UV-ing) basic shapes. As you gain understanding you will learn how to unwrap more complex objects.

  • Learn to Bake Properly

    Baking textures from a high to low poly model is an essential skill that all 3D game artists need to master. Learn how to do it properly from an industry pro and take the quality of your models to the next level.

  • Introduction to Substance Painter

    This course will give you the foundation you need to start using Substance Painter like a pro. Without a good first foundation, you will always be struggling to create next-gen level props and environments.

Course curriculum

  1. 1
    • Introduction to Texturing

    • Chapter 1 : Intro to Unwrapping

    • Intro to the Material Editor

    • Basic Texturing

    • UV Unwrap Modifier

    • Stitching UV’s

    • Unwrapping Cylindrical Objects

  2. 2
    • Unwrapping an Arcade Cabinet

    • Project Intro

    • Unwrapping The Side

    • Unwrapping Trim

    • Unwrapping the Center

    • Unwrapping the Console

    • Packing UV’s

    • Setting up for Texturing

    • Texturing Process

    • Creating Materials and Buttons

    • Lighting and Rendering

  3. 3
    • Assignment Outline

    • Model and Texture an Arcade Cabinet Submission

  4. 4
    • Intro to Baking

    • Making the High Poly

    • Bake Settings

    • Baking and Normal Maps

    • Normal Map Workflows

    • Fixing Skewing

  5. 5
    • Advanced Texturing and Baking

    • Creating a Low Poly Mesh

    • Smoothing Groups

    • Unwrapping Best Practices

    • Unwrapping the Fire Hydrant

    • Manually Packing UV’s

    • Exporting Best Practices

    • Baking in Substance Painter

  6. 6
    • Gathering Reference

    • Painter Overview

    • Blocking Materials

    • Color and Tone Variation

    • Dust, Wear and Details

    • Height and Smaller Details

    • PBR Validation Check

    • Export

Requirements

  • Students are required to have completed the Sub-division Modeling course.

  • SKILLS LEVEL: Beginner

  • 3D Studio Max and Substance Painter are required to complete the lessons.

Prerequisites

You must have completed the following course in order to understand and start this one.

The Next Course In this Series

Check out this courses that will help you build on the foundation that you learn here in this course.