5. Intro to Texturing
This course is designed to take you from no knowledge of unwrapping, texturing and material setup to a working knowledge of how the texturing process works in a game engine and a video game pipeline.
Introduction to Texturing
Chapter 1 : Intro to Unwrapping
Intro to the Material Editor
Basic Texturing
UV Unwrap Modifier
Stitching UV’s
Unwrapping Cylindrical Objects
Unwrapping an Arcade Cabinet
Project Intro
Unwrapping The Side
Unwrapping Trim
Unwrapping the Center
Unwrapping the Console
Packing UV’s
Setting up for Texturing
Texturing Process
Creating Materials and Buttons
Lighting and Rendering
Assignment Outline
Model and Texture an Arcade Cabinet Submission
Intro to Baking
Making the High Poly
Bake Settings
Baking and Normal Maps
Normal Map Workflows
Fixing Skewing
Advanced Texturing and Baking
Creating a Low Poly Mesh
Smoothing Groups
Unwrapping Best Practices
Unwrapping the Fire Hydrant
Manually Packing UV’s
Exporting Best Practices
Baking in Substance Painter
Gathering Reference
Painter Overview
Blocking Materials
Color and Tone Variation
Dust, Wear and Details
Height and Smaller Details
PBR Validation Check
Export
Students are required to have completed the Sub-division Modeling course.
SKILLS LEVEL: Beginner
3D Studio Max and Substance Painter are required to complete the lessons.
You must have completed the following course in order to understand and start this one.
Check out this courses that will help you build on the foundation that you learn here in this course.