3. Editing Polygons
This course is designed to evolve the skills you’ve already picked up in the first two courses. This course is largely focused around the Edit Poly modifier, where as a 3D modeler, you will be doing most of your work. Y
Introduction To Editing Polygons
Swift Loop
Remove Edges
Collapse and Slice
Relax and Selection Sets
Optimizing a Table
Optimizing a Cylinder
Optimizing an Arch
Optimizing a Dresser
What are Smoothing Groups?
Smoothing Groups Explored
SM groups on a Game Prop
Smoothing Groups Practice
Intro to Splines
Using the Line Tool
Editable Spline
Modeling a Wine Glass
Modeling a Chain Link
Assignment Outline
Spline Model a Pawn
Setting up Reference
Drawing the Spline
Adding Edges
Adding Bolts and Details
Detailing the Bolt Holes
Adding Control Loops
Optimizing Polygons
Modeling the Wood
Modeling the Shield Details
Modeling the Bird
Finishing Touches
Assignment Outline
Spline Model a Logo
Blocking Out the Shape
Adding Cuts
Extruding
Modeling the Boards
Modeling the Corners
Adding Bolts
Modeling the Latch
Modeling the Handles
Adding Chamfers
Quick Render
Assignment Outline
Model a Fancy Chair
Students are required to have completed the Basic 3D Modeling course.
SKILLS LEVEL: Beginner
3D Studio Max is required to complete the lessons.
You must have completed the following course in order to understand and start this one.
Check out these courses that will help you build on the foundation that you learn here in this course.
All Courses, Beginner 3D Artist Series
Subdivision modelling is a technique used to create high detail models that can be transferred to low poly models in game engines. In this course you will gain the foundational high poly modeling skills you will require to succeed in your career.
All Courses, Beginner 3D Artist Series
All Courses, Beginner 3D Artist Series