About The Course

In this course you will dive deep into the poly modeling tools inside 3DS Max. This will take your modeling skills one step further and guide you to the correct workflows necessary for work in a games studio. You will learn the functions of the edit poly modifier as well as learn how to use splines in your modeling workflow. By the end of this course you will understand the proper procedure for optimizing your meshes for a production environment.

Course Overview

First you start with the basics, then you build your skills up from there.

  • Edit Poly Modifier

    Learn the shortcuts, tips and tricks to use the edit poly modifier in 3DS max like a pro. You will learn how to edit your model in a non destructive way and avoid messy topology.

  • Prepare Your Models

    In the next section of this course you will learn how to properly apply smoothing groups and optimize your 3D meshes. This knowledge is a MUST-KNOW if your plan is to work as a professional in the games industry. It is your job to know this.

  • Spline Modeling

    This course will introduce you to the concepts and practices of spline modeling. Splines are a powerful tool to quickly develop shapes and forms and speed up your modeling. Practice what you learn with fun assignments designed to develop your skill.

Course curriculum

  1. 1
    • Introduction To Editing Polygons

    • Swift Loop

    • Remove Edges

    • Collapse and Slice

    • Relax and Selection Sets

  2. 2
    • Optimizing a Table

    • Optimizing a Cylinder

    • Optimizing an Arch

    • Optimizing a Dresser

  3. 3
    • What are Smoothing Groups?

    • Smoothing Groups Explored

    • SM groups on a Game Prop

    • Smoothing Groups Practice

  4. 4
    • Intro to Splines

    • Using the Line Tool

    • Editable Spline

    • Modeling a Wine Glass

    • Modeling a Chain Link

  5. 5
    • Assignment Outline

    • Spline Model a Pawn

  6. 6
    • Setting up Reference

    • Drawing the Spline

    • Adding Edges

    • Adding Bolts and Details

    • Detailing the Bolt Holes

    • Adding Control Loops

    • Optimizing Polygons

    • Modeling the Wood

    • Modeling the Shield Details

    • Modeling the Bird

    • Finishing Touches

  7. 7
    • Assignment Outline

    • Spline Model a Logo

  8. 8
    • Blocking Out the Shape

    • Adding Cuts

    • Extruding

    • Modeling the Boards

    • Modeling the Corners

    • Adding Bolts

    • Modeling the Latch

    • Modeling the Handles

    • Adding Chamfers

    • Quick Render

  9. 9
    • Assignment Outline

    • Model a Fancy Chair

Requirements

  • Students are required to have completed the Basic 3D Modeling course.

  • SKILLS LEVEL: Beginner

  • 3D Studio Max is required to complete the lessons.

Prerequisites

You must have completed the following course in order to understand and start this one.