Course curriculum

  1. 2
  2. 3
    • Chapter 3 Description

    • Sculpting the Jaw 1

    • Sculpting the Jaw 2

    • Making Adjustments

    • Sculpting the Horns

    • Sculpting the Horns 2

  3. 4
    • Chapter 4 Description

    • Orbs Cracks

    • Sculpting the Crystals

    • Using Morph Targets

    • Integrating the Horns and Skull

    • Using and Creating Alphas

    • Metallic Sculpting

    • Masking Details

  4. 5
    • Chapter 5 Description

    • Decimation and Export

    • Marmoset Set-Up

    • Height Map and Normal Map

    • Mat Cap Materials

    • UV Setup

  5. 6
    • Chapter 6 Description

    • Texture Definition

    • Blending Modes

    • Incorporating Baked Maps

    • Normal Map Channels

    • Tweaking Mat Caps 1

    • Tweaking Mat Caps 2

  6. 7
    • Chapter 7 Description

    • Painting fake AO

    • Brush Strokes

    • Color Variation

    • Rune and Eye Glow

    • Balancing the Gems

  7. 8
    • Chapter 8 Description

    • Paint Over

    • Small Details

    • Reworking Lighting

    • Tweaking the Gems

    • Painting Tweaks

    • Adjusting Color and Contrast

    • Painting the Metal

    • Final Layers