Course curriculum

  1. 1
    • How to use this course

  2. 3
    • 2.1 - Start With The Story

    • 2.2 - Tell a Personal Story

    • 2.3 - Creating a Sense of Awe

    • 2.4 - Expanding The Story

    • Bonus - Creating Narrative

    • 2.5 - Week 2 Milestone Assignment

  3. 4
    • 3.1 - What is Greyboxing and how do we use It

    • 3.2 - Greyboxing and It's Uses

    • 3.3 - Spatial Cinematography

    • 3.4 - Composition Techniques

    • 3.5 - Tangents And How to Avoid Them

    • 3.6 - Getting Started and General Tips

    • 3.7 - Setting Up

    • 3.8 - Exporting Asset Tips

    • BONUS - Exporting Assets to UE5

    • 3.9 - Week 3 Milestone Assignment

  4. 5
    • 4.1 - Let There be Light

    • 4.2 - Aspects of Light

    • 4.3 - Methods of Lighting in Unreal Engine 5

    • 4.4 - Introducing Lumin Lighting UE5

    • 4.5- Lumin Demonstration - Getting Started

    • 4.6 - Lumin Demonstration - Directional Light

    • 4.7 - Lumin Demonstration - Indirect Lighting

    • 4.8 - Lumin Demonstration - Artificial Lights

    • 4.9 - IES and Animated Light Functions

    • 4.10 - Lumin Demonstration - Fill Lights

    • 4.11 - GPU Lightmass

    • 4.12 - Relighting Portfolio Pieces

    • 4.13 - Week 4 Milestone Assignment

  5. 6
    • 5.1 - Tileable Textures Basics

    • 5.2 - Texel Density

    • 5.3 - Aligning Textures

    • 5.4 - Working With Tileing

    • 5.5 - Adding Details to Tileable Textures

    • 5.6 - Cutting Details Into Tileable Textures

    • 5.7 - Things to Avoid With Tileable Textures

    • 5.8 - Week 5 Milestone Assignment

  6. 7
    • 6.1 - Introduction and Preparing the Mesh

    • 6.2 - Unrwapping a Cylindircal Object

    • 6.3 - Unrwapping Best Practices

    • 6.4 - Packing UV Islands

    • 6.5 - Preparing For Baking

    • 6.6 - Baking in Marmoset Toolbag 4

    • 6.7 - Exporting to Substance Painter

    • 6.8 - Bonus Q&A

    • 6.9 - Week 6 Milestone Assignment

  7. 8
    • 7.1 - Stickers and Decals

    • 7.2 - Enhancing Details

    • 7.3 - Creating the Base Layer

    • 7.4 - Adding Details

    • 7.5 - Working With Roughness

    • 7.6 - Adding Wear and Tear

    • 7.7 - Summary Example

    • 7.8 - Closing Tips and Advice

    • 7.9 - Week 7 Milestone Assignment

  8. 9
    • 8.1 - Intro and Analyzing Reference

    • 8.2 - Preparing the Model for Sculpting

    • 8.3 - Getting Started with Dynamesh

    • 8.4 - Sculpting Details

    • 8.5 - Using Alphas

    • 8.6 - Decimation Master and Low Poly

    • 8.7 - Merging Assets and Sculpting Cracks

    • 8.8 - Conclusion

    • 8.9 - Week 8 Milestone Assignment

  9. 10
    • 9.1 - What is Photogrammtery

    • 9.2 - What you Need to Get Started

    • 9.3 - Photographing your Subject

    • 9.4 - Getting Started With Reality Capture

    • 9.5 - Genertating a Mesh in Reality Capture

    • 9.6 - Processng the Mesh in Zbrush

    • 9.7 - Unwrapping, Baking and Final Model

    • 9.8 - Week 9 Milestone Assignment

  10. 11
    • 10.1 - Introduction to Decals

    • 10.2 - Many Uses of Decals

    • 10.3 - Creating a Decal Master Material

    • 10.4 - Working with Material Instances

    • 10.5 - Other Types of Decals

    • 10.6 - Working With Fog

    • 10.7 - Bonus Q&A

    • 10.8 - Week 10 Milestone Assignment

  11. 12
    • 11.1 - Post Process Settings

    • 11.2 - Working With Exposure

    • 11.3 - Bloom and Chromatic Abberation

    • 11.4 - Lens Effects

    • 11.5 - Global Illumination and Reflections

    • 11.6 - Color Grading and LUT

    • 11.7 - Bonus Q & A

    • 11.8 - Week 11 Milestone Assignment

  12. 13
    • 12.1 - Taking High Resolution Screenshots

    • 12.2 - Editing Screenshots in Photoshop

    • 12.3 - Unsharp Mask and Depth of Field

    • 12.4 - Rendering Portfolio Videos

    • 12.5 - Creating Thumbnails for Artstation

    • 12.6 - Bonus Question and Answer

    • 12.7 - Week 12 Milestone Assignment