About The Course

If you are serious about game art and design as your career you need to be able to make high-quality complex props. And you need to be able to make them fast as well. All 3D artists need to master the fundamentals first. And props are the foundation of all 3D environment art. If you want to be a character artist, you first need to be a good environment artist. Nobody breaks into the industry at any level starting in character art. The best entry point into the industry is in environment art. And to be a world-class environment artist, you need to be a world-class prop artist. In this super in-depth course, Dylan Abernethy walks you through the exact same workflow he uses to create the props he makes in games.

Course Overview

First you start with the basics, then you build your skills up from there.

  • Smart Workflow

    Learn an easy and efficient workflow that uses Z-brush for high poly modeling. Included is the whole workflow from beginning to end. Learn how they are doing it at Ubisoft.

  • Plenty of Practice

    You will learn how to use Substance Painter the right way for realistic texturing that tells an effective story. Learn how to render and present your portfolio pieces effectively so they are never ignored again.

  • Be Super Productive

    Learn a repeatable workflow process that maximizes quality and minimizes time and can be used for every prop asset you ever create again.

Course curriculum

  1. 1
    • What We Will be Doing

    • Project Introduction

    • Example Workflow : Zbrush

    • Example Workflow: Unwrapping

    • Example Workflow: Baking

  2. 2
    • Plugin Installation

  3. 3
    • Blockout 1

    • Blockout 2

    • Blockout 3

    • Blockout 4

    • Blockout 5

    • Blockout 6

    • Blockout 7

    • Blockout 8

    • Blockout 9

    • Blockout 10

    • Blockout 11

    • Blockout 12

    • Blockout 13

    • Blockout 14

    • Blockout 15

    • Blockout 16

    • Blockout 17

    • Blockout 18

    • Blockout 19

    • Blockout 20

    • Blockout 21

    • Blockout 22

    • Blockout 23

    • Blockout 24

    • Blockout 25

    • Blockout 26

    • Blockout 27

    • Blockout 28

    • Blockout 29

    • Blockout 30

    • Blockout 31

    • Blockout 32

    • Blockout 33

    • Blockout 34

    • Blockout 35

    • Blockout 36

    • Blockout 37

  4. 4
    • High Poly 1

    • High Poly 2

    • High Poly 3

    • High Poly 4

    • High Poly 5

    • High Poly 6

  5. 5
    • Low Poly and UVs 1

    • Low Poly and UVs 2

    • Low Poly and UVs 3

    • Low Poly and UVs 4

    • Low Poly and UVs 5

    • Low Poly and UVs 6

  6. 6
    • Baking 1

    • Baking 2

  7. 7
    • Texturing 1

    • Texturing 2

    • Texturing 3

    • Texturing 4

    • Texturing 5

    • Texturing 6

    • Texturing 7

    • Texturing 8

    • Texturing 9

    • Texturing 10

    • Texturing 11

    • Texturing 12

    • Texturing 13

    • Texturing 14

    • Texturing 15

    • Texturing 16

  8. 8
    • Rendering

  9. 9
    • Post Mortem

Instructor

Model Artist, Ubisoft Toronto

Dylan Abernethy

Hello my name in Dylan Abernethy and I'm a Jr. Model artist from Toronto Canada. As someone who has recently entered the games industry I love taking on new projects and learning new techniques to improve my abilities. Because of so I have a great respect for those who teach 3D art online, and I aim to contribute to this body of work however I can. Through making new props and environments I aim to sharpen my skills, and pass on the knowledge I have learned along the way.

Requirements

  • Students are required to have a working knowledge of the prop development pipeline.

  • SKILLS LEVEL: Intermediate

  • Maya or Equivalent 3D package is required to complete the lessons.

  • Substance Painter is required for texturing

  • The rendering chapter at the end requires Marmoset Toolbag.

Prerequisites

You must have completed the following courses in order to understand and start this one.